uat yg masih Usaha Nih Ane Shear OFS PB garena Indo.
beramal di bulan Suci grin emotikon pacman emotikon
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Created By : Admin HMR : Ërlâñd
TheHaMMeRz504
#GassBroo
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[ TheHaMMeRz504-Revolution@2015 ]
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Date&Time Searching : 02 - Juli 2015 - 00:24
[-] Author Logger : Erland (HMR-TEAM)
[-] target Game : PB Garena Indonesia
[-] Source File By : TheHaMMeRz504
----------------------------------------------------------------------
[ Address ]
----------------------------------------------------------------------
#define ADR_PointBlank.exe 0x400000
#define ADR_i3GfxDx.dll 0x36D0000
#define ADR_d3d9.dll 0x4FDD0000
#define ADR_NxCharacter.2.8.1.dll 0x3CC0000
#define ADR_i3InputDx.dll 0x38F0000
#define ADR_i3FrameworkDx.dll 0x2F80000
----------------------------------------------------------------------
[ Size ]
----------------------------------------------------------------------
#define Size_PointBlank.exe 0x5FE600
#define Size_i3GfxDx.dll 0x132A00
#define Size_d3d9.dll 0x18A600
#define Size_NxCharacter.2.8.1.dll 0x14A00
#define Size_i3InputDx.dll 0xB9600
#define Size_i3FrameworkDx.dll 0x18A600
----------------------------------------------------------------------
[ Direct Player ]
----------------------------------------------------------------------
#define g_pESP 0x7C844C
#define c_pESP 0xBC844C
#define g_pGhost 0x7C8458
#define c_pGhost 0xBC8458
#define g_pPeler 0xBC9914
#define g_pDirect 0x7C8E18
#define c_pDirect 0xBC8E18
#define g_pWeapon 0x7C8464
#define c_pWeapon 0xBC8464
#define g_pWinMode 0x7C84A0
#define c_pWinMode 0xBC84A0
#define g_pHeadShot 0x7C84B0
#define c_pHeadShot 0xBC84B0
#define g_pVoteKick 0x7C8478
#define c_pVoteKick 0xBC8478
#define g_pPlayerBase 0x7C8480
#define c_pPlayerBase 0xBC8480
#define g_pPelorReload 0x7C8448
#define c_pPelorReload 0xBC8448
#define g_pPlayerRespon 0x7C8478
#define c_pPlayerRespon 0xBC8478
----------------------------------------------------------------------
[ Direct Player2 ]
----------------------------------------------------------------------
#define OFS_Player 0x7C8480
#define OFS_Player2 0xBC8480
#define OFS_Weapon 0x7C8464
#define OFS_Weapon2 0xBC8464
#define OFS_Health 0x7C844C
#define OFS_Health2 0xBC844C
#define OFS_Ammo 0x7C8448
#define OFS_Ammo2 0xBC8448
#define OFS_WindowsMode 0x7C84A0
#define OFS_WindowsMode2 0xBC84A0
#define OFS_HeadShot 0x7C84B0
#define OFS_HeadShot2 0xBC84B0
#define OFS_Direct 0x7C8E18
#define OFS_Direct2 0xBC8E18
#define OFS_VoteKick 0x7C8478
#define OFS_VoteKick2 0xBC8478
#define OFS_Ghost 0x7C8458
#define OFS_Ghost2 0xBC8458
#define OFS_Respon 0x7C8478
#define OFS_Respon2 0xBC8478
#define GetCalculateAmmo 0xBC9914
#define BaseAVK 0xBC847C
#define BaseAVK2 0xBC847C
#define BaseStageInfo 0xBC843C
#define BaseStageInfo2 0xBC843C
--------------------------------------------------------------------
[ Direct Sarua ]
--------------------------------------------------------------------
#define ResultBasePlayer (OFS_Player)
#define ResultBasePlayer2 (OFS_Player2)
#define ResultBaseWeapon (OFS_Weapon)
#define ResultBaseWeapon2 (OFS_Weapon2)
#define ResultBaseHealth (OFS_Health2)
#define ResultBaseHealth2 (OFS_Health2)
#define ResultBaseAmmo (OFS_Ammo)
#define ResultBaseAmmo2 (OFS_Ammo2)
#define ResultBaseAmmo3 (OFS_Ammo3)
----------------------------------------------------------------------
[ AIM & WPKiller ]
----------------------------------------------------------------------
#define OFS_AIMBullet 0x601A80
#define OFS_AIMLockX 0x601308
#define OFS_AIMLockY 0x6010D8
#define OFS_AutoFire 0x60152C
#define OFS_GameEventFire 0x8EA6E0
#define OFS_GameEventHit 0x8EAA80
#define OFS_GameEventDropWeapon 0x7CB650
#define OFS_GameEventThrowWeapon 0x8EC170
#define OFS_CamPosition 0x723350
#define OFS_DoLineCollision 0x58CBD0
--------------------------------------------------------------------
[ Direct ESP ]
--------------------------------------------------------------------
#define OFS_HS 0x1E08
#define OFS_DMG 0x1E48
#define OFS_Team 0x299F4
#define OFS_Names 0x295D4
#define OFS_NamesColor 0x0
#define OFS_Bone 0x2C54C
#define OFS_Player 0x27B24
#define OFS_Rank1 0x27D90
#define OFS_Rank2 0x27D91
#define OFS_Respawn 0x0
#define OFS_Macro 0x0
#define OFS_InviteInfo 0x0
#define OFS_Hacker1 0x0
#define OFS_Hacker2 0xF1C78
#define OFS_BypassKaca 0x1B88
#define OFS_BypassPI 0x2048
#define OFS_ReloadMajor 0x27B74
--------------------------------------------------------------------
[ Direct Observer ]
--------------------------------------------------------------------
#define OFS_Ping 0x0
#define OFS_TeamScore 0x0
#define OFS_Kill 0x5C
--------------------------------------------------------------------
[ Direct PlantBom ]
--------------------------------------------------------------------
#define OFS_StageInfo 0x3B9A8
#define PTR_PlantBomb 0x230
#define PTR_FloorBomb 0x248
--------------------------------------------------------------------
[ Direct PTR_ReplaceWeapon ]
--------------------------------------------------------------------
#define OFS_Primary 0x28178
#define OFS_Secondary 0x2817C
#define OFS_Melee 0x28180
#define OFS_Explosive 0x28184
#define OFS_Special 0x28188
--------------------------------------------------------------------
[ Direct PTR_ReplacePlayer ]
--------------------------------------------------------------------
#define OFS_Char 0x2815C
#define OFS_Char2 0x28158
#define OFS_Char3 0x28140
#define OFS_Char4 0x28144
#define OFS_Helm 0x27EF8
--------------------------------------------------------------------
[ Direct PTR_ReplaceOther ]
--------------------------------------------------------------------
#define OFS_Ghost 0x27D94
#define OFS_Betlayers 0x27DA4
--------------------------------------------------------------------
[ Direct Size ]
--------------------------------------------------------------------
#define PTR_PLAYERSIZE 0xF44D
#define PTR_GHOST 0x260
#define PTR_INVICIBLE 0x220
#define PTR_HEALTH 0x264
--------------------------------------------------------------------
[ Size PTR_ESP ]
--------------------------------------------------------------------
#define MAXPLAYERSIZE 0x16
#define NAMESIZE 0x21
#define RANKSIZE 0x2B
#define ALSIZE 0x01
#define LOGSIZE 0x01
#define KILLSIZE 0x04
#define HPSIZE 0x20
#define IDSIZE 0x01
#define WEAPSIZE 0x158
#define ALIVESIZE 0x24
--------------------------------------------------------------------
[ Direct PTR_Ammo ]
--------------------------------------------------------------------
#define PTR_NoRecoil 0x558
#define PTR_BaseAmmo 0x0
#define PTR_CameraContext 0x0
#define PTR_CollisionContext 0x0
--------------------------------------------------------------------
[ Luhur Penting ]
--------------------------------------------------------------------
#define PTR_JumpHight 0x4FC
#define PTR_QuickChange 0x540
#define PTR_PatchChara 0x53C
#define PTR_PatchJumper 0x50C
#define PTR_FallDamage 0x510
#define PTR_RafidFire 0x4DC
#define PTR_RafidFire2 0x504
--------------------------------------------------------------------
[ PTR_Size ]
--------------------------------------------------------------------
#define PTR_SizeAmmoKanan 0x0
#define PTR_SizeAmmoKiri 0x0
--------------------------------------------------------------------
[ Direct PTR_Player ]
--------------------------------------------------------------------
#define PTR_FloodVK 0x151F00
#define PTR_Suicide 0x2A3140
--------------------------------------------------------------------
[ Direct Bug ]
--------------------------------------------------------------------
#define OFS_BugWall 0x6510 << NxCharacter.2.8.1.dll
#define OFS_BugWall2 0x10A3
#define OFS_BugUnyu 0xFFC00000 << PointBlank.exe
--------------------------------------------------------------------
[ Direct BugHover ]
--------------------------------------------------------------------
#define OFS_BugHover1 0x643F
#define OFS_BugHover2 0x91CF
#define OFS_BugHover3 0x91BA
#define OFS_BugHover4 0x91CC
#define OFS_BugHover5 0x91DE
--------------------------------------------------------------------
[ Direct Other ]
--------------------------------------------------------------------
#define OFS_Magnet 0xADD4D << i3FrameworkDx.dll
#define OFS_Magnet2 0x59D5DC << PointBlank.exe
#define OFS_Invicible 0xFFC00000
#define WallShot 0x186F47 << PointBlank.exe
#define WallShot2 0xF9550 << i3FrameworkDx.dll
#define FastPlant 0x142E28
#define pNightVision 0x10C390
--------------------------------------------------------------------
[ Class ESP ]
--------------------------------------------------------------------
#define PTR_GameCharaBoneContext 0xD8
#define Size_GameCharaBase 0x13DC
--------------------------------------------------------------------
[ HookPI ]
--------------------------------------------------------------------
#define ADR_AntiPI1 0xFFC00000
#define ADR_AntiPI2 0xFFC00000
#define ADR_AntiPI3 0xFFC00000
--------------------------------------------------------------------
[ DirectBypass ]
--------------------------------------------------------------------
#define PTR_i3Bypass 0x5368
#define ADR_i3Bypass 0x1AD2F0
#define ADR_i3D3D9 0x80F3C
#define ADR_EhsvcBypass 0x14B718
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